A Point-And-Click Adventure sequel to Entropic Float: The Free and Queer Ontological Mystery Visual Novel.
Latest Updates from Our Project:
EF2 February Update: Apologies For The Wait!
8 months ago
– Sun, Feb 08, 2026 at 10:10:04 AM
Hello everybody! So, as you may have noticed… There was no regularly-scheduled devlog on January 25th. The skipping of that update was mentioned at the time on the discord, and on my personal tumblr (though not the official one) and that’s about as much as I could manage that particular weekend.
To make a long story short- December is usually slow at my day jobs. January and February are usually not slow, but are primarily occupied by a particular project that I’m skilled at, which leaves me with a comfortable amount of free time. This year, December was busy, and another much more intensive project was scheduled alongside the usual Jan+Feb project. That intensive project really beat me up that week, including an unexpected 13-hour-shift with only a 15 minute break, and just the idea of needing to write and cross-post a devlog across every platform was too much for me, so I had to skip it.
Not to get too into the weeds on my personal life, but to put it the most simply, I am overwhelmed and not doing particularly well- So, with the goal of showing myself some kindness, this will be February’s only update and I’ll try to get back on track with these in March.
But! Just because I wasn’t able to make the previous update, doesn’t mean I didn’t get some goals done~
Write 6 conversations: Done! More than six, actually- In the March update, once I’ve done a few more, I’ll share an updated progress bar
Finish the assets for at least two character zones: Done, actually! Obviously not implemented yet, but the assets are created for Tony’s first zone and Greta’s first zone. I’ll share a little piece of that below~
Implement a key item: I completely forgot I added this goal, so, not done, oops.
So, despite everything going on, progress is still being made and will continue to be made. Entropic Float 2 is unfortunately unable to be my first priority in practice, but it is first priority in my heart, so I’ll always make time for it, even while it doesn’t seem like I’ll be getting less busy anytime soon. And so, what will the goals be for the rest of this month?
Implement that key item I forgot about
Finish the assets for another character zone (I’ve already gotten started on one of Bea’s, progress photo below!)
Write 8 more conversations
Though there’s three more weeks before I next share an update, I’m holding back a bit to keep my goals realistic. As much as I might be struggling at the moment, we are continuing to get closer to being able to begin early beta tests- And as soon as I get a break and recover a little, I’m sure I’ll have another burst of productivity here as well. Until next time- Thank you, as always, for reading.
Happy New Year! December Devlog~
10 months ago
– Wed, Dec 31, 2025 at 02:55:46 PM
First off- I delayed this update by a couple days so that I could post on New Year’s Eve! Here’s a themed doodle of Bea for the occasion!
2025 has been a chaotic and challenging year, for a whole lot of reasons, so I’m happy to welcome 2026 and hope that it’s a little bit kinder to me and to the development process of Entropic Float 2. I feel it’s promising on that front though! Let’s take a look back at this month’s goals, as much as I was able to fit them around the holidays.
Draw the remaining backgrounds necessary for area 4 - Done! Sharing one of those below~
Draw characters for the Area 4 backgrounds: This is done!
Draw and implement Objekts for Area 4: They’re drawn, and they’re partially implemented!
Make the assets for another character zone: I didn’t get to this one, I did a bit too much crafting this month to have the juice left for it, but January should be different~
So, I got a fair bit done! The Objekt implementation is a matter of- They’re implemented for the inventory, but not entirely in the environments, because I failed to remember that none of the backgrounds for Area 4 were implemented yet either! So I got started on that process, but it was just a bit of a larger task than expected. This one’s not any kind of a challenge, it just takes some time, so that too will definitely be done in January. Honestly it will probably be done in the next few days, but I already delayed this update a few days for silly holiday reasons, so we’ll just have to wait till next time to report that!
More importantly, as we head into the new year- This is a full set of digital assets for Areas one through four! Three pages of inventory items completely filled in and every environment ready to use- What remains necessary for an early beta are just physical art for character zones, code, and in-game text. The latter two of those promise to come pretty quick once I’m able to get into a focus state with them. Progress numbers on character conversations will soon be rocketing up! With that in mind, let’s set some January goals. By 1/25, let’s shoot to…
Finish implementing Area 4 Environments (Backgrounds, objekts, characters)
Make the assets for a character zone, for real this time!
Write 6 conversations
Make the assets for another character zone
Implement a key item
With that- Thank you, as always, for reading! See you next year~
Not Your Cherry Sundae Stretch Goal Song Released + November Dev Updates!
11 months ago
– Sun, Nov 30, 2025 at 05:39:12 PM
“Not Your Cherry Sundae” by Renfield Future has finally released! This was shared on social platforms earlier in the month, and now it's here too! The ability to create this song by the in-universe band was made possible with a stretch goal, which covered the costs of composition and recording- But it took a bit longer for me to be able to order the cover image commission. It’s well worth the wait. Rex Rosario’s vocals and Soyokaze’s art make for a wonderful music video!
Moving onto development updates- It's now, with the end of November, been two years since this Kickstarter succeeded and covered the Memory CGs and Voicework of the game. I'll admit that I hoped to be further in development by now, but balancing life with a project of this scale, as the person wearing most of the hats, has proven to be more of a challenge than anticipated. Still, I'm so grateful to have had that boost early on in the process, and will continue doing my best! So, how about those November goals?
For the first half of the month:
Complete at least 3 more backgrounds: Done!
Write at least 6 more standard conversations: Well, I was able to write two of them- Not a big enough advancement to share a progress bar this time.
Create the assets for one Character Zone: Done! Everything’s created for Jane’s zone (and the puzzles are function-checked), the other step is to digitize those assets and implement the minigame. One down!
And the second:
Complete the other three backgrounds remaining in the WIP folder: Done!
Write another 5 standard conversations: Didn't end up happening-
Finish drawing every ref that Shoii needs for the remaining memory CGs: Yes!
So, pretty solid on the art front, a bit behind on writing- Switching between the two is just not the most productive thing to do, especially since I had to take some time this month working on art for other purposes. Once my focus really shifts to writing, things should come along pretty quickly.
December, too, I'll have to split my attention when it comes to creative endeavors (I have to make gifts!) but I have set some goals for the month anyhow!
Draw the remaining backgrounds necessary for area 4 (1 through 3 are now complete excluding one easter egg for area 1 that doesn't need to be included in the early beta)
Draw characters for the Area 4 backgrounds
Draw and implement Objekts for Area 4
Make the assets for another character zone
We're getting closer and closer to the earliest possible beta test- Remember to let me know if you want to be included in that! That's all for now, as always, thank you so much for reading! See you again towards the end of the year~
Happy Halloween! An October Update~
12 months ago
– Fri, Oct 31, 2025 at 10:10:43 AM
This is the first update here on Kickstarter since I’ve come back from the update hiatus- Happy Halloween!
I delayed the update so that I could be truly on theme when sharing this lovely piece of art from the ever-amazing Soyokaze! Twelve members of the EF2 Cast are waiting in the candy bucket- Pick out your favorite Halloween costume of the bunch!!
Over hiatus, I was able to make some progress, though not a ton- As expected, the summer was too busy to be able to reliably work on the game beyond small bursts, so updates during that time would have just been disappointing! Check out the updates on other platforms for more details on that- Just know that I did the best I could under the circumstances.
Then, as for September- That month was spent participating in the Spooktober VN Jam! Check out The Haunting Of Kurumi Mori for some Halloween fun and another (standalone) story set in the Entropic Float world~
So, the goals for October-
Complete at least 5 more backgrounds - Done! I’ll share one of these below~
Get the conversation progress number up to 40/590 - We’re at 39/590 which I think is close enough to call it a success.
Finish up the three Objekts I currently have in the WIP files folder - Done!
The next update on other platforms will be on Sunday 11/16, just a smidge over two weeks from the update today, with the next one here on KS planned for 11/30. So, let’s go over the goals for this period!
Complete at least 3 more backgrounds
Write at least 6 more standard conversations- This being conversations only between Ame and the character, not involving another ally, so they only increment the counter by 1~
Create the assets for one Character Zone
This list might seem a bit more specific than usual- That’s because the game is actually getting a lot closer than you might think to being ready for an early round of beta players! Only the first four areas, out of the planned eight total, would be accessible, and I’m working towards making those four areas functional for early testing. Kickstarter backers are welcome to reach out if interested in playing an early build! This test would mostly be looking for things that are not working right rather than full-blown playtesting- That will come later! But if you’re interested in a taste of what’s to come, while looking for things I might’ve screwed up, let me know- The playtest will hopefully become available in January!
While I’m at it, here are the goals for the rest of November, which I will as usual start if things go particularly well in the earlier portion of the month.
Complete the other three backgrounds remaining in the WIP folder
Write another 5 standard conversations
Finish drawing every ref that Shoii needs for the remaining memory CGs
And that’s all for now! Thank you, as always, for reading- See you again near the end of November!
May Update: Progress Made and Hiatus Announcement
over 1 year ago
– Sat, May 31, 2025 at 06:52:32 AM
Hello everybody! As per usual, what follows is the combination of both May updates made on other platforms. Let's jump right in with the list of goals we set back in April:
Sketch all 7 primary backgrounds left for Area 4: Done! They’re alllll sketched. Yay!
Add planned objekts into Area 3: Done!
Write Objekt Reactions for Munya and Sharma in Area 4: Done!
Finish at least 3 of those Area 4 Backgrounds: This one didn’t happen, the second half of the month was pretty exhausting and I ended up with a few commissions I had to focus on.
Sketch some subprimary backgrounds for the areas already done: This one, however, did happen! I sketched all those subprimary backgrounds and even one of the backgrounds for Area 5. The wonders of the sketches being possible anywhere I bring my laptop…
Maybe actually get those progress bars sorted out?: Done! And, here, let’s take a look at those right away!
Character Conversations: 10/590. These are the conversations between Ame, his allies, and other characters as experienced when choosing the dialogue option ‘Let’s Talk’. 590 may seem like a big number, but the ally conversations are counted twice- A convo between Ame, Bea, and Greta is listed once in Bea’s list and once in Greta’s list, it was just easier for tracking purposes to count them in both places than to weed out the duplicates.
Zones: 0/44. I haven’t made any strides in this regard yet. There are twenty-two zones total, each with separate tasks for the visual assets and the minigame implementation.
Backgrounds: 25/67. These are all the planned backgrounds for areas one through seven! What’s left includes most of Area 4, all of Areas 5 to 7, and a few secondary backgrounds for Area 1 and Area 2. Area 8 is excluded from the count, and will probably have its own progress bar down the line- While the majority of Pine Creek has some grounding in its map layout, Area 8’s necessary backgrounds will reveal themselves in the writing process.
Death Methods: 2/26. Have I even mentioned this mechanic before? There are thirteen ways Ame can die in the course of the game, and each one has an entry for its visual assets and for its code- The visual assets mainly being ‘achievement badges’ for a collection screen, though some will also include a CG! The two completed entries are for the code implementation of the two deaths in the demo: The bus crash, and provoking Veno.
Memory Segments: 14/20. I wrote a majority of these back in November! There’s a few left, some of which are already partially written. The rest of them aren’t a very high priority just yet, since we haven’t made it to the unlock conditions for most of them anyhow.
And to be perfectly clear- These bars only reflect specific factors with numbers I know so far- More bars will eventually be added, and I won’t include these progress bars during updates in which they have not changed. They don’t fully represent what’s been worked on up to now OR what will be included in the full game- For instance, not a single one of those ‘character conversations’ were included in the demo, conversation branches are a different and less-countable category. But they should give an idea of some part of progress and what’s being worked on at a given time moving forward!
And, when it comes to those progress bars- That’s what I’ll be focusing on very soon! The initial instances of running into each character are established for all but Area 4, and even those are coded in without assets yet. So, I’m in a very good position to shift focus to writing rather than asset creation for a while. And that’s exactly what I will be doing during…
~An Update Hiatus~
I know, I just switched from once-monthly to twice-monthly updates. And when I come back in either September or October (Depending on whether I decide to participate in the Spooktober Gamejam), that will resume. But truth be told, there’s a LOT happening this summer, including but not at all limited to tabling and paneling at conventions, moving to a different apartment, helping somebody ELSE move to a different apartment, and artfight of course. My attention… Is demanded in a lot of other places.
So, while I’ll 100% still be making progress on EF2 during this time, I’ve made the difficult decision for my sanity to let myself off the hooks involved in setting specific targets for specific timeframes. I’ll need to have the freedom to go two weeks without even looking in the direction of EF2 if I’m going to balance everything in the upcoming months. Official updates will be paused, though I’ll still be posting in the discord!
I’ll be back with plenty of good news when I do return from this break from structure, I can promise you that.
I’ll leave you with this Artfight attack of Sharma by SeaOrgRadio. Thank you, as always, for reading- And I’ll see you again by October!
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