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Entropic Float 2: Land Of The Witch

Created by Nico H

A Point-And-Click Adventure sequel to Entropic Float: The Free and Queer Ontological Mystery Visual Novel.

Latest Updates from Our Project:

EF2 September Update + Loverboy At Camp Vix!
8 days ago – Tue, Sep 22, 2026 at 03:27:55 PM

So... Obviously, I didn't update on August 2nd.

My summer, and this month as well, turned out to be kind of a chaos whirlwind. Not in any concerning ways, just... Busy. Busy in the kind of way where I had to choose between getting things done or posting about the things that weren't getting done, so. Here I am now.

There isn't any EF2 progress to report... Because there's a different new release instead! I was approached with an invitation to participate in a Game Jam that was 100% catered to specifically me as a creator, so I really couldn't refuse. This jam isn't why I missed the August 2nd update, that was a mix of Artfight, work, and conventions- but the jam's creation period started on August 8th, so all my free time since then (less free time than I really would have liked to have while working on a gamejam) has gone into this.

Loverboy At Camp Vix!!! ...Jam Edition, because this is actually a story I've been brainstorming in the background for years. This gamejam was too perfect for it, so I condensed it into a version that could be created in the time that I expected to have, and then crunched myself into a perfectly dense cube to get it done within the time that I actually had.

Loverboy is a high-tension raising sim visual novel, where you need to balance the stats of a young man named Masao Hako who has awoken to find himself  in a dangerous situation- It turns out this 'singles retreat for young adults' is simply the magically-enforced coat of paint on a conversion camp. Breaking free of the brainwashing means that Masao will need to fly under the radar to the best of his ability while trying to keep his own morale above board.

The story's a good bit darker than Entropic Float, so be mindful of the content warnings if you check it out!

Moving back to talking about EF2 development, then. I'm feeling busy, I'm feeling disorganized, I'm feeling overwhelmed. With something here to show that I am still working and creating, even if it's a detour from the main project, I think it's probably time for me to be open about this- I've spoken to some friends about this, and alluded to it in public spaces, but here's the thing:

When I started the Kickstarter for Entropic Float 2, my life looked a certain way that gave me confidence in my ability to follow a certain development timeline. And then, things changed, and kept changing, and at the current moment, EF2 is becoming a painful subject for me. I'm still passionate about it, still want to tell this story so badly, still want to tell the stories that come after it- But I think I ran the kickstarter too early in development, turning EF2 from a passion into a responsibility, and my responsibilities have piled on since then. The KS money was spent on assets that have been sitting, ready to use, from artists and voice actors and musicians. All rewards (excluding those related directly to the game's release) have already been fulfilled. So I do hope you can forgive me for saying-

I need to refresh my love for Entropic Float 2 as a project. I need it to stop being 'my responsibility' to do, and I think, it will come easier once I can do that. If I give myself some space to only work on it when I want to, rather than feeling like any day off needs to be spent squeezing out progress, being full of guilt if I put my time towards literally anything else- I need to stop setting specific goals and making updates here, not for a long time I don't think, just long enough that it turns back into something I 'want to do' instead of something 'I need to do'. Or until life slows down enough that gamedev is only competing for my time with other hobbies, instead of competing with rest.

I hope you can understand, and in the meantime, please enjoy Loverboy At Camp Vix Jam Edition, a project that I also did not have the kind of time I wanted for, but which I felt passionate about the whole way through. Thank you, as always, for reading. I'll see you again... Eventually.

July Update: A Less Than Ideal Summer, But We Keep Moving!
3 months ago – Sun, Jul 05, 2026 at 04:50:27 PM

Hello everybody! It’s update time again, and the only one I’ll be sharing in July- With Artfight going on, that’s taking up most of my focus. As a reminder, my username over there is Nhitori ! The month of July brings with it a major opportunity to improve my artistic skills and receive relevant art in return- In the first 5 days, I’ve already received this art of Box by Kimekona that I’d like to share!

So, how about the goals I set for the month of June?

  • Digitize at least one zone: I digitized two!
  • Finish all first convos for Jane: Partially done- there are 3 more left to write.
  • Finish at least 3 other convos: Done!
  • Two more character zones: Two started, neither finished
  • Implement a zone: Not done
  • Implement the voice acting that I have: Not Done

I, unfortunately, didn’t make a whole lot of progress throughout June. My regular job continued being busy, to the degree that it’s only just lightened up on me these past few days- at which point Artfight had already begun. I had expected to have a chance to work on zones during Portcon, but there weren’t any periods of time slow enough for crafting- A very suffering from success complaint to have, I know.

But, because I didn’t have much opportunity to work, I don’t have anything to really report either… It’s been a busy month! So, I’m not going to set any specific goals for the month of July- I’ll mostly be doing Artfight, and if I do get the chance to progress on EF2’s devlopment, I’ll just be chipping at the goals I couldn’t keep up with during June. That’s all I’ve got for the moment! Sorry I don’t have more to share, I just couldn’t seem to get more than a moment of free time all month- That one moment was quite productive, at least!

I’ll be updating next on August 2nd, when I’ll hopefully have at least a few things to share! Until then, thank you for reading.

May Update: Able to Complete A Lot This Month!
4 months ago – Sun, May 24, 2026 at 07:54:55 AM

Hello everybody! It’s update time~ Some good stuff since the last update, but of course, we’ll lead with the game progress that’s been made! Last time’s goals!
 

  • Implement that digitized Munya zone: Done! The zone is fully functional~
  • Digitize another zone, maybe Tony’s?: Done! Tony’s indeed.
  • Two more zone’s assets: Done!
  • Finish all first convos for Tony: Done!
  • Finish all first convos for Cobalt: Done!
  • Fill in some small writing gaps: Done!

I was able to accomplish all the goals that I set for this month- The assets have been made for both Renfield and Syoko’s first zones, all of Tony and Cobalt’s first-conversations are written, and I’ve fixed all the missing introductions and such that I could find!

In news not-so-related to the game development, my parents just got a new puppy. As is the requisite pet tax, I’ve included a photo of him in this update~

Moving on- While I might not have a ton to say about this dev period’s progress, it’s definitely substantial! With Tony and Cobalt, two of the characters now have something to say for everything you can bring to them- With all of the ‘first convos’ in place, there’s room to get the ‘we have nothing left to talk about’ response that will, in the final game, occur after you’ve exhausted every conversation option in that tree, but for testing purposes, it’s already set to appear if no other conversations are available.

We’re also past halfway with the assets for the first zones! Six are complete, and five yet to go. I’ve completed seven zone assets, technically, but one is for a second zone, so… Deeper into the game. In any case, each update brings us closer, not just to starting tests, but to eventually releasing the finished game! I thank you all for your patience as I continue to balance my paid jobs with developing Entropic Float 2.

Unfortunately when it comes to balancing, I am about to enter a more difficult period in that regard- Going into June, work’s getting tough to fit in scheduling with itself, let alone with everything else I need to do! Which includes tabling at a few conventions- Rhode Island Anime Con and Portcon Maine are both next month, and it doesn’t slow down from there! I’ll be skipping one update to accomodate- You can expect to hear from me on expanded platforms on 6/14 , but the next Kickstarter-included update will have to be 7/5 ! In general, while this summer will not be as ridiculous as last year to require a full hiatus from updates, there will be a few missed dev periods in there. Convention season and Artfight remain quite the combination!

So, with that bit of housekeeping out of the way, what will I be working on over the next month? For the first dev period, it’ll be:

  • Another character zone - Bea’s first, probably! I picked up the supplies I needed!
  • Digitize at least one zone as well
  • Finish all first convos for Jane
  • Finish at least 3 other convos

And for the second dev period:

  • One more character zone
  • Digitize another zone
  • Implement a zone
  • Implement the voice acting that I have

I’ve got the VA just sitting here for all but three characters- Going through and implementing it is another task that feels very daunting to me, and probably won’t be such a big deal once I do sit down to do it, but I do need to fully sit down to do it, with headphones on and everything. Just a task I’ve been putting off for how involved it is, if I put it on the list I should actually get it done. Or get something else substantial done that’s not on the list while continuing to procrastinate on this specific step. Either way, progress gets made!

With all of that said- That’s all I’ve got for now! I’ll leave you with a preview from partway through the zones I got done this month. As always, thank you for reading, and see you in June!


 

EF2 April Update: Making Progress on Zones! Minigames That Function!
5 months ago – Sun, Apr 26, 2026 at 09:12:23 AM

Hi everyone! It’s the April update~ Let's jump right in to taking a look at what got done this month:

  • Finish the assets for another character zone: Done! I made the assets for Munya’s zone and got started on another.
  • Implement a character zone: Done, except for one feature I'll be circling back around to!
  • Digitize a character zone (not necessarily implement): Done! I was able to digitize Munya’s first zone.
  • Write 10 more conversations: Done!
  • Finish some previously sketched CGs: Done! I had a total of five CGs that had been sketched but not completed, and I ended up being able to finish all five of them~
     

It turns out that the digitizing process was… A lot easier than I had built it up in my head. I was pretty worried I wouldn’t be able to make it work in a way that made sense, but it turned out just fine- It didn’t take too long, and my approach worked on the first attempt without needing to adjust, so I’m much more confident about the process moving forward!

Meanwhile, with Greta’s zone- ‘done for now’ is where I’m going to leave it. It’s fully functional! I encountered only one confusing moment while coding it in, otherwise everything went smoothly! There’s one visual-clarity effect that I haven’t been able to figure out just yet, but that’s going on the bottom of the priority list to come back to much later. In short- It’s good, but there’s an optional improvement I may or may not eventually be able to make. For now, I’m just glad it works right!

My next update on other platforms will be 5/10 - That’s mother’s day, so I do need to account for making my mom’s gift before then too! I’m also tabling at a pride event on 5/2 (For historical reasons, this town holds theirs early to be the first pride festival of the season for the region) and my birthday is 5/4 (If anybody wants to draw an EF character or make an etsy purchase as a birthday gift to me, I wouldn’t complain-) so with all of that in mind, I don’t want to get too ambitious with this list. So…

  • Implement that digitized Munya zone
  • Digitize another zone, maybe Tony’s?
  • Make the assets for another zone

Focusing in on some more zone-related tasks for this development period, just one of each flavor! A reasonable amount for me to take on that represents a fairly large step forward in the development. At this point, all that stands in the way of early testing are some zones and some conversations. We’ve still got quite a ways to go with the game, but the foundations are here~ So, following up on that list, what else will I be working on in the rest of May, before the 5/24 devlog here?

  • One more zone’s assets
  • Finish all first convos for Tony
  • Finish all first convos for Cobalt
  • Fill in some small writing gaps (eg. some characters are placed on the map without a full introduction segment written)

Per usual, I’ll be jumping right into the second-half goals if I happen to complete the first-half ones particularly quickly- I’ve got my fingers crossed! While I’m already becoming busier again, I actually got ahead on some things this past month. Spring has sprung, and with it, some extra energy, it seems! I’m hoping to get a lot more done while I can.

I’ll leave you for today with one of the CGs I was able to complete in this development period. Thank you, as always, for reading! See you next time.


 

March Development Update: Lots of writing!
6 months ago – Sun, Mar 29, 2026 at 03:41:54 AM

Hello everybody! Welcome to the second March update, or the only March update if you’re on Kickstarter. This month, I was able to make a good bit of progress! Not a ridiculously powerful burst of productivity or anything, I’m still struggling to get my body on the same page as my brain, but the rest I’ve been able to take this month has also been helpful. I’m feeling more prepared to handle the next busy stretch and to continue creating for EF2 in the meantime.
 

So, how about the goals for the past month?

  • Implement that key item I forgot about: Done! The first key item in the game can now be acquired and used.
  • Finish the assets for another character zone: Done! The Bea zone I previewed last time has been completed.
  • Write 8 more conversations: I'd written 5 more by the mid-month update, but...
  • Do some housekeeping tasks: Done!
  • Write at least 5 more conversations: Done! And more, I absolutely made up for falling short of 8 earlier in the month.

The housekeeping tasks I was able to get done include improving the conversation outline status and making some important layout changes to the Entropic Float discord server, as I realized it was still reflecting a pre-release status quo in some areas! I had been adding things where needed, without going back and removing things that were no longer relevant. Now it’s all cleaned up! Moving on…
 

Here’s a conversation progress bar! I’ve been doing well with these lately. This number may appear to represent a small fraction of the total, but a good portion are conversations which can wait until after the early beta test is available- We’re getting quite close to the amount that would be needed to consider the earlygame playable. So, what about the goals for the next portion? Before my next update on 4/12, I’d like to:

  • Write another 5 conversations
  • Finish the assets for another character zone
  • Implement a character zone

It’s true that I actually did write 10+ conversations over the last development period, but since I’ve gotten in the groove with them, I’m interested in continuing to work on more! Then, the character zone objectives- I’m hoping to draw the assets for Munya’s first zone, and to implement the assets for Greta’s first. Unlike most other characters, the assets for Greta’s are already digitized, so I can get the hang of the implementation without attacking the digitization step along the way this time. Tackling one new task at a time!

As for the following update on 4/25, those goals will be…

  • Digitize a character zone (not necessarily implement)
  • Write an additional 5 conversations
  • Finish some previously sketched CGs

Something new, something regular, and something that past me already got started on! And of course, should I finish the first batch for the month, I’ll jump right into the next- Though that seems unlikely, with Anime Boston coming up during this development cycle. I didn’t make it through the lottery to get a table, but I’ll still be attending all weekend!

So, that’s what I’ve got for now. Thank you, as always, for reading! See you next time, and I’ll leave you with this artfight of Rashmi and Amelie by UnluckError404 ~